//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#ifndef _FOREST_SHADERGEN_WINDDEFORMATION_H_
#define _FOREST_SHADERGEN_WINDDEFORMATION_H_

#ifndef _SHADERGEN_H_
#include "shaderGen/shaderGen.h"
#endif
#ifndef _FEATURETYPE_H_
#include "materials/materialFeatureTypes.h"
#endif

class GFXShaderConstHandle;

class WindDeformationConstHandles : public ShaderFeatureConstHandles
{
public:

   GFXShaderConstHandle *mWindDirAndSpeed;
   GFXShaderConstHandle *mWindParams;

   // ShaderFeatureConstHandles
   void init( GFXShader *shader ) override;
   void setConsts( SceneRenderState *state, 
                           const SceneData &sgData,
                           GFXShaderConstBuffer *buffer ) override;
};


DeclareFeatureType( MFT_WindEffect );

#endif // _FOREST_SHADERGEN_WINDDEFORMATION_H_
